The Battle of Hubbardton

Andy T made the trip over the passes from the Palatine County to South Yorkshire. We had a game of Maurice planned and used the scenario from the last issue of Wargames Soldiers and Strategy magazine of the Battle of Hubbardton - part of the Saratoga campaign. 

We fudged the forces to suit our favoured ruleset of Maurice. I was the Americans, with a force of 6 Regular line battalions and 3 Irregular skirmishers (1 of which was represented by some Woodland Native Americans). Andrew brought a force of Brunswick grenadiers, British regulars, some light Highlander infantry and skirmishers plus a cannon. We added some Notables to represent the traits of the various forces. More details of his own account of the ection will be found on his blog
Lavrenti accompanied one of the skirmisher units who had a range of 6 BW's, which was to prove incredibly useful. 
The Earl of Bragge was somewhat incongruously attached to a unit of American regulars. Who knows how the fickle winds of Fate blow ones career?
the battlefield was quite small and heavily wooded and be-hilled, appropriate to the backwoods of New York state. 
The river was fordable with 1 Disrupt being taken by units. 
The game started briskly with some cagey movement of the Crown forces shaking out into line, followed by some heavy exchanges of volley fire, with the Rebels getting the best of it initially. 

The skirmishers on the hill kept the Highlanders at bay with their longer range musketry and came close to breaking some of the regular line units but were eventually overwhelmed by disciplined fire from the British. 
In the woods by the Sacker Brook, the Jagers exchanged fire with the US skirmishers and even launched a bayonet charge which came to nothing. 
The Rebels were giving an excellent account of themselves in the centre, but the Lethal Volleys of the Grenadiers was causing the Disrupt markers to rack up. 
Eventually the Americans were reduced to 2 units of regulars. Then one. With their Army Morale at one pip, Andy played the Death of a Hero card, which reduced the Americans to zero. So, a minor victory for the British although the battle was meant to be a delaying action and the Americans certainly gave an excellent account of themselves and would certainly have reduced Burgoyne's forces for the rest of the campaign. 
An excellent game, the game could have either way and the rules really need a player to give thought to how to plan their use of the Action Cards. We had some time afterwards too... 


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