An account of the battle from the point of view of the perfidious Hessian mercenary lapdogs to the Hanoverian crown can be found at https://andysboncingblog.blogspot.com/2021/08/the-battle-of-st-germanus-of-auxerre.html?m=1
This battle that took place in Area 15 on the campaign map.. Success here would allow the Marines to strike into the rear areas on the map, needed for success in the campaign. I decided that the Americans would need to cross the board with their whole force to score a victory. The table set up had a number of compounds and trees that provided a lot of cover for an ambush force. I chose 3 random locations and then assigned the 3 on table Khemed units to them using a d6. They would start hidden until theyoved or fired. I also used this Solo AI that I found online. Khemed forces would base their actions on this. Below is the board. The US forces would need to travel the length of the road, heading north and exit off the board. The D6s show where the Khemed forces would be hidden. The FAO was on the hill to the left. US forces CO HQ FAC 2 Abrams 2 Abrams 3 infantry, 1 81mm mortar, 1 AAVP7 1 infantry, 1 truck Air support- AC130 Spooky Khemed forces CO HQ FAO 3 in
The first actual tabletop battle was a small affair fought last night. US forces comprised 302/1, a Marine company of 4 Infantry, an HMG support platoon and an 81mm support platoon along with an FAO for naval gunfire support. Facing them was a mixed Khemed force of an armoured recce company of 2 BRDM2 & 2 BMP-2's, an Infantry company of 4 Infantry, mortar and HMG and an artillery battery of 3 on table 152mm guns (represented by some 100mm AT guns). Shown above is the outskirts of town, looking south towards the coast. (I place Khemed as being next to Yemen on the southern coast of the Arabian peninsula). The Marines needed to seize the village and hold it until nightfall on turn 8. Khemed forces would enter from the road to the right in a random order. The very first dice roll of the Americans was a blunder, which set the tone for much of the game on both sides. The Marines rushed to take up positions in the buildings along with the FAO who called in some accurate fire
DAY 1 The Soviet aim was clear- advance across the board, reduce enemy forces but bypass strong resistance and continue the push to Prague. The Soviet forces available were: 224 Motor Rifle Regiment Mech battalion 2 HQs 3 companies of 6 infantry + 3 M3 half tracks AA M14 half-track with quad .50cals Support company of 2 82mm mortars and 1 DsHK HMG Motor battalion As above, but mounted in trucks 2 battalions of T44 tanks. 9 tanks + 1 HQ per battalion. The latest in Soviet armour technology and basically what you would expect a tank to look like if a T55 and a T34 had a baby. Recce- elements of the regimental reconnaissance force- 3 M3 half tracks plus 4 Recce Support T34/85 tanks. In CWC2 these recce support forces are whatever that unit is, in this case, tanks, but with the Recce ability. Artillery- 2 batteries of 3 152mm guns each, 1 battery of Katyusha rocket launchers Regimental Command element - CO, FAO, FAC. There was a pool of aircraft that would be called on, depending on
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